[Transition: Prototype: 28.04.17]
[Things to do]
1. create SceneTrans class for fade in black/white
2. void Fade(fib/fiw depending on situation) and void Dead(always fib)
[Problems]
1. in Unity, the range of color.a is 0f – 1f
2. hide the text obj
[Next]
1. registering system
2. make the start scene
3. transitions between puzzles are too much so make “NONE” options in fading
[Video]
[PDF]